Wanted System in Project 12
How stars accumulate, how police respond, and how criminals manage or escape heat in the Aug 2026 wanted overhaul.
The wanted system in Project 12 by Cinnamon X (CinnamonSoftware) determines how police locate and engage criminals. It was revamped during Police Week 2026 alongside Body Cam, the jail respawn system, and the robbery mechanics. This guide explains how stars accumulate, how police track and chase wanted players, and what a criminal can do to manage or break heat. Pair this with Crime and Heat, Arrests and Chases, Housing, and Police Path.
Play: Project 12 on Roblox.
What the wanted system is
The wanted system is the heat tracker that connects criminal actions to police responses. When a player commits a crime — robbery, assault, vehicle theft, or other offenses — they accumulate wanted stars. These stars signal police officers, marking the criminal’s approximate location and giving officers justification to pursue and arrest.
The Police Week 2026 update changed how stars accumulate and how police engage with them. The overhaul introduced a more responsive tracking system where wanted status updates faster and police can locate suspects with greater accuracy.
How wanted stars accumulate
Stars typically build based on the severity and frequency of crimes:
- Minor offenses (petty theft, trespassing): 1–2 stars, shorter cool-down
- Major offenses (robbery, vehicle theft, assault): 3–4 stars, longer cool-down
- Felony-level actions (bank robbery, police assault, escape attempts): 5 stars, maximum heat
Repeated offenses within a short window stack heat faster than isolated incidents. A criminal who commits multiple crimes in quick succession will see their star count rise faster than someone who spaces out their activities.
How police respond to wanted players
When a player has wanted stars:
- Star display — the wanted player’s icon or marker appears on the police officer’s screen with a distance indicator
- Location tracking — officers can see the general direction and approximate distance of the wanted player
- Arrest authority — any officer can engage and attempt an arrest when stars are active
- Backup calls — high-starwanted suspects often trigger multiple officers to respond
Police can check the wanted list through the law enforcement UI. The list shows star count, last known location direction, and time elapsed since the last offense. High-star targets get priority response.
How criminals manage heat
Experienced criminals develop habits to stay functional:
Avoiding escalation
- Space out crimes to let heat decay before the next action
- Avoid committing crimes near police stations or high-presence areas
- Use natural cover — alleys, building interiors, crowds — to break line of sight
Using housing to lose heat
The Housing system connects to jail respawn after Police Week 2026. Entering your safe house does not automatically clear stars, but it does provide a defensible position where police must breach to arrest you. Know your house layout and exit routes before relying on it as a heat management tool.
The cooldown window
Stars decay over time if no new offenses occur. The decay rate depends on star level:
- 1–2 stars: faster decay, often clear within a few minutes of no activity
- 3–4 stars: slower decay, may require waiting or active evasion
- 5 stars: very slow or no decay without police intervention
Use the cooldown window strategically. After a high-profile crime, go quiet and let heat drop before resuming activity.
Police side: how to use the wanted system effectively
Reading the wanted list
The law enforcement UI displays:
- Player name and star count
- Direction to last known location
- Time since last offense
- Crime type indicator when available
Prioritize targets by star count and proximity. A 5-star suspect actively fleeing takes priority over a 2-star distant target.
Coordinating chases
Call out wanted targets over proximity chat. Share direction, vehicle type, and star count with responding officers. Coordinate pit maneuvers and road blocks using Vehicles and the chase tactics in Arrests and Chases.
Arrest vs. disengage
Not every chase ends in an arrest. If a suspect escapes to a location that is difficult to breach or has too much distance, it may be more effective to let heat decay and track them later. Overextending on a chase wastes time better spent on patrol presence.
Relationship to Body Cam
The Body Cam first-person perspective affects how officers see wanted markers. In third person, the over-the-shoulder view gives broader awareness of approaching or flanking suspects. Body Cam narrows that cone, so tracking a wanted suspect in first person requires more deliberate camera sweeps. Use the distance and direction indicators more actively when using Body Cam.
Relationship to the robbery system
The Robbery System generates wanted stars when a criminal attempts to steal from a safe house or business. Robbery runs often end with elevated heat. Plan your exit before initiating a robbery — know the wanted level you will face and whether you can sustain a chase.
Common mistakes
| Mistake | Result | Correction |
|---|---|---|
| Robbing near a police station | Instant 4–5 stars, rapid response | Check map before robbing |
| Committing crimes in rapid succession | Stars stack past escape threshold | Wait for partial decay between crimes |
| Using the same escape route every time | Police predict and intercept | Vary routes, use terrain |
| Fighting police at high wanted level | Extended chase, potential death | Evade rather than engage at 4–5 stars |
| Ignoring the wanted list UI | No situational awareness | Check the list before initiating any crime |
FAQ
Q: Does hiding in a building clear wanted stars? A: Stars decay based on time without offenses, not location. Hiding in a building slows police response but does not clear heat on its own. You still need the cooldown window.
Q: Can police see through walls to find wanted players? A: The wanted system shows direction and approximate distance, not precise wall-through locations. Police must still search the area.
Q: What happens if I die with wanted stars? A: Police Week 2026 connected jail respawn to housing. Death with active stars may result in jail respawn rather than a standard respawn, depending on circumstances.
Q: Does Body Cam make it harder to track wanted suspects? A: Body Cam narrows your visible cone, making peripheral awareness harder. Use the direction indicator and audio cues (engine sounds, footsteps) more actively in first person.
Q: Can civilians also get wanted stars? A: The criminal path generates stars. Civilians doing legal jobs do not accumulate stars, but if a civilian engages in crime they adopt the same heat mechanics.
Related pages
Crime and Heat · Arrests and Chases · Housing · Robbery System · Body Cam · Police Path · Civilian and Criminal
Frequently Asked Questions
Quick answers for Project 12 players.
How do wanted stars work in Project 12?
Stars accumulate based on crime severity and frequency. Police see your direction and distance. Stars decay over time if no new offenses occur.
How do I reduce wanted stars quickly?
Stop committing crimes and wait for the cooldown. Going quiet is the only way to reduce stars without police intervention.
Can police track me through walls?
No. The wanted system shows general direction and approximate distance, not precise interior locations. Police still need to search.
What is the maximum star count?
The system supports up to 5 stars for felony-level offenses. High-star targets receive priority police response.
Does Body Cam affect how I track wanted suspects?
Body Cam narrows your visible cone, making peripheral awareness harder. Rely more on direction indicators and audio cues when in first person.